Charge cost decreases with Enchanting skill: The higher your enchanting skill, the less it costs to use on-use items. The following races receive bonuses to their Enchant skill: 1. This is probably the weakest of all the Bound Armor pieces due to the presence of Chest pieces in every weight class that have 80 or more Armor Rating with decent Constant Effects. No cooldown: Cast on Use items do not require the same animations used by normal spells. For lazy Werewolf players, it deserves a mention that up to 4 Bound Item effects can fit on a single piece of Exquisite jewelry, making re-equipping after a wild night less of a hassle. Purchase all the spells that he offers, but particularly the Summon Golden Saint Spell. Choosing a weak sparring-partner, like Rat, Mudcrab or Kwama Forager will minimize chances of player's death. This gives it a distinct advantage over other damaging Enchantments. This can be used both to reach high inaccessible places and also to gain an advantage in combat. 30 Enchanting Points also has the advantage of fitting in nicely with Slow Fall or Water Walking on items with 60 maximum Enchanting Points (such as Exquisite Pants). A Constant Effect Slow Fall enchantment, however, allows the player to take flying leaps off of whatever buildings they want without worry. Enchantments are listed from lowest to highest Enchanting Point cost. They have a much less obvious effect on your movement speed than either of those two items. One can also change Strength to any primary attributes like agility, speed, luck etc. A low-end weapons like Chitin or Iron should be preferred for enchanting - a weaker healing effect will be sufficient to compensate their damage. With 110 Enchant, all Enchantments cost only 1 Charge to use, letting you get hundreds of uses from a single enchanted item before it requires recharging. Bard, Battlemage, Knight, Mage, Spellsword See articles for details. You can add more or less depending on what your weapon can hold and how much Charge you are willing to expend per hit). See articles for details. * This potion erroneously has 30 seconds duration instead of 8 seconds as per other "Bargain" potions. Avoid adding Constant Effect Enchantments that are only useful in the early game. While Soultrap on a weapon is a fairly obvious choice for Enchanters to quickly hoard Souls to sell or use, it has some less-obvious uses when combined with Azura's Star. Causes the target to be able to walk on air. I have never used them. This means that you will take longer to fall. Invisibility wears off whenever an action is performed such as talking, opening doors, or picking locks. A full suite of Bound Items (5 pieces of armor + 1 weapon) can fit on two items with 60 Enchanting Points each, as well. The Elder Scrolls III: (-) Morrowind (-) Enchantment FAQ This Document is the sole property of Travis Olson and it is only on gamefaqs.com. This is more useful than Bound Cuirass, since your Head Armor only accounts for 10% of your overall Armor Rating, and Helms with high Armor Rating or amazing effects are few and far between. This section is being handled separately from the rest of the list due to the unique nature of Bound Items, and to consolidate their common features. The speed of movement through the air is determined by the value M, and also by the character's Speedattribute. Do not write in the first person or attribute an enchantment to any specific person (as per site policy). 500 luck will be more than enough for most actions. Having an item with Invisibility as a Constant Effect makes it possible to force enemies to disengage pursuit by equipping the item, and lets you walk through enemy-infested areas without the time constraints associated with casting spells. With a fifteen-second duration, natural charge regeneration will keep you from ever running out, and even with shorter durations it is unlikely that you'll be able to consume an entire Grand Soul. 6 points is usually sufficient to overcome fatigue loss when running (though that depends on how encumbered you are). Most NPCs have no proficiency for weapons types other than what they have equipped, so giving them a new weapon type leaves them with an extremely low chance of actually landing a blow on the player. Any creature will work, from the lowly Ancestral Ghost to the expensive Storm Atronach. The following spell merchants are purveyors of one or more spells consisting of a Levitate effect: * This person's services are available to faction members of a sufficient rank only. Shields with enough Enchanting Points to hold a 10-point Fortify Block effect tend to be some combination of heavy, fairly rare, or quite weak. Setting the enchantment at 10 Points for 3 seconds allows the enchantment to fit on an Extravagant Amulet or Ring, but to fill 120 Points in an Exquisite Amulet you can easily raise the number of Points or seconds. If you choose to unevenly raise the number of seconds for certain attributes that are more frequently targeted with Damage Attribute spells (e.g. Any amount of the effect will make a huge difference, however. * Dread Curse: Fatigue/Magica spell cost There is no single item in the game with the 500 Enchanting Points necessary to create an Enchantment with 100 Points of one of the 1-Cost Spell Effects. Levitate M points for D seconds. The exception to the rule of Bound Weapons being outshone by Cast on Strike weapons is Bound Longbow. They may include additional effects. If an enchantment is "fun" but not especially useful, it does not belong here. 0 If the explanation is little more than what is written on the. Get the enemy in the soul gem and … This page summarizes some useful enchantments for players to create or use as inspiration for their own enchantments. Only add useful enchantments. The end effect is that using an item with this Enchantment on it will instantly restore your Magicka. (Note that 2 seconds is generally long enough to keep the effect active, even if a hit decides not to trigger the enchantment for whatever reason). Best Enchantments for armor - posted in Morrowind Discussion: I'm looking for the best list of enchantments i could use and the armor to use them on to make the ultimate set of armor for morrowind, money is not a problem and neither are souls (azura's star + summon golden saint works very well). It is also notable that since it is a cast-on-self enchantment, and basically boosts physical damage, one does not need to worry about magic reflection, resistance and absorption of one's opponent. Unlike with spells, you won't have any time limit in which to kill your summon, nor will you need to pay Magicka or an Enchanted item's charge for each soul harvested. The effect forms a purple disk under the caster's feet. A major reason to use Bound Armor instead of real armor are the bonus Enchantments that come on them, several of which are too large to actually fit on a comparable item. Also, Luck can be substituted with any other primary attributes, but especially those related to combat-- strength, agility, which would result in enormous boost in physical damage, attack accuracy and chance of evasion of the user. Since Bows themselves cannot use Cast on Strike enchantments and cannot hold very large Constant Effect enchantments (not to mention there are no especially good non-generic bows), Bound Longbow provides a weightless version of the strongest bow in the game, with a decent Enchantment built right in and free repairs. Main article: Amulets (Morrowind) Amulet of Levitating is a unique enchanted Expensive Amulet in The Elder Scrolls III: Morrowind. for other purposes. I put a couple points of levitate on a bonemold longbow and would just switch to that weapon to float, didn't even open a menu. Otherwise they must be combined using Alchemy. Levitate is one of the bread and butter spells for mages in morrowind too. Levitation is a powerful effect, but comes with two significant drawbacks: Most of the time, it is slower than walking; and while levitating, you cannot rest or wait without using a bed. Levitate Resist Paralysis Restore Health Timsa-Come-By flowers Dispel Resist Paralysis Drain Magicka Restore Endurance Trama Root Restore Willpower Levitate Drain Magicka Drain Speed Treated Bittergreen Petals Remember that you can equip only one of the Gauntlets at a time if you would like by equipping the other Gauntlet after the Bound Gauntlet effect is applied. Example spells that can be useful to maintain continuously in this manner include Levitate early on, and 100% Reflect or Spell Absorption later on. The Black Hand Dagger is the most terrible weapon of all Morrowind: Absorb Health 10 to 25 pts for 30 seconds on Touch (so, 300 - 750 health points each strike) Blind 10 to 50 pts for 30 seconds on Touch The Enchantment itself is called "sc_icarianflight_en" which is Fortify Acrobatics->Self->Dur 7->Mag 1000 to 1000 It would be pretty difficult to imitate that with in-game Spellmaking, so it … Acquisition [edit | ] Warning: As always, be careful when using Calm effects. Since Enchantments don't consume Magicka to work, this allows you to regain all of your Magicka even if you don't have enough Magicka to cast any spells at all. The following spells consist of a Levitate effect. 1 Character Creation 2 Trainers 3 Books 4 How to enchant 5 Appearances For other uses, see Enchanting. The primary advantages of using a Cast on Use enchantment as opposed to a spell are the following: Collectively, these benefits also mean that cast-on-use enchantments can sometimes be used as a substitute for a continuous effect enchantment, constantly re-activating the benefit without having to worry about failures, casting time, or mana consumption; this can be useful either because you're not yet able to make a continuous effect enchantment, or because a continuous effect for that spell wouldn't fit in any item. The magnitude is the speed at which the subject can move through the air.The Elder Scrolls III: Morrowind Construction Set. Very useful for combat skills training. Morrowind Console Commands List Code Effect ToggleWorld Turns off the world. Enchantment comes in handy twofold: first it let's me squeeeze out a few extra charges from enchanted items and second, later in the game, using alchemy, I can make the most powerful items for free. 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